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Archive for 2009/08

  • I Love Snow Leopards

    So yesterday, Snow Leopard got released to the world and right after work I went straight (with a slight detour through IKEA) to my local Apple retailer and got it. Back home, I first thought "Should I make a full backup?". But over the last years I've collected so much garbage on my Macbook, that losing it wouldn't be all that terrible. Besides, I naturally had TimeMachine backing up my documents.

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    2009/08/29 at 12:48:09

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  • Das war der 2. Nightphotowalk in Klagenfurt

    Photowalk Nachdem es gestern ja doch eher düster ausgesehen hat, haben wir es dann doch noch zu ein paar sehr schönen Fotos gebracht, wobei wir diesmal die Stadt aussen vor gelassen haben und uns mehr auf Spielchen mit Taschenlampe von Blitz konzentriert haben. Wir hieß diesmal: Natalia, Georg, Gert, Daniel und ich.

    Fotos gibt's hier, hier und hier.

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    2009/08/23 at 19:20:39

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  • Finishing Shadow Complex without finishing it

    Yesterday, Shadow Complex for Xbox360 was released and I was really looking forward to spending a couple of days exploring every single room on the map. I just love games were you can explore a lot and benefit from it immensely. And yesterday, that whole concept worked really well. Tonight at 2100 o'clock I had about 70% of the map explored and 50% of the items. Some major add-ons were still missing, though.

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    2009/08/20 at 20:48:22

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  • 2. Nachtphotowalk in Klagenfurt

    Foto von geek7

    Lust, Klagenfurt bei Nacht zu fotografieren? Nächstes Wochenende gibt es endlich mal wieder einen richtigen Nacht-Photowalk in Kärntens Landeshauptstadt. Los geht's am Samstag (22. August 2009) um 19:30 am Treffpunkt Heiligengeistschütt. Neben diverser beleuchteter Denkmäler und Gebäude kann man aber natürlich auch diverse Lichtspiele machen, also Taschenlampe und Stativ nicht vergessen.

    Mehr Infos gibt es wie immer auf Photowalk.at.

    [Foto von geek7]

    2009/08/16 at 16:24:52

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  • Cufón: Font-replacement made easy

    For quite some time now I've (at least with half an eye) been looking around for a font-replacement technique that doesn't require Flash, and Cufón by Simo Kinnunen seems to do the job quite well so far. Instead of Flash, it relies on Canvas and VML in a pure JavaScript container.

    Getting it to work is really easy, too: Just upload a font on http://cufon.shoqolate.com/generate/ and you will get a JavaScript file like MyFont_400.font.js. One click to the left you get the main Cufón library that does the actual font-replacement. Link both into your document and then use Cufon.replace('h1') to, for instance, replace the h1-element of your page.

    <script type="text/javascript" src="/js/cufon-yui.js"></script>
    <script type="text/javascript" src="/js/MyFont_400.font.js"></script>
    <script type="text/javascript">
        Cufon.replace('h1');
    </script>
    

    That's all. For starters. Cufón also exposes some options for each replacement and a way to easily bind fonts to dynamically created elements through its API. For now I'm just playing around with it, but it really looks promising :-)

    2009/08/10 at 18:48:13

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  • Another open-world game - Red Faction: Guerrilla

    This summer seems to be besides another Summer of Code and Summer of Arcade also a summer of open-world games. First InFamous and then Prototype and Red Faction: Guerrilla. A few weeks ago a Libro for some reason made Red Faction a budget title and so I got it right the next day thanks to the stories I heard about it on ListenUP a few months ago.

    Now I'm about 6 hours in the game and I have to say that I'm really impressed. First of all: It's really rare for a franchise that started as a FPS to change into something else (or like in this case a GTA-like game), with RF1 and 2 being actually quite competent shooters. But hey, destroying buildings is definitely more fun if you can drive from town to town while doing that ;-) And towns there are a lot of in RF: Guerrilla.

    So far the missions have been really entertaining and it's just pure fun to set some charges on various parts of a building, add some barrels and just watch the whole thing blow up and crumble to pieces. And there are just sooo many different ways to do that :-)

    There also seems to be some strong story aspects going back to the first revolution, but so far I only had one mission in that direction. After the first couple of hours I can really recommend this game, if you aren't already suffering from the open-world-fatigue. Sure, it has some problems (like you using a continue having effects on the world and respawning taking place kilometers from where you've died), but something that broke the atmosphere, yet :-)

    2009/08/09 at 20:24:55

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